# Carlos Mbendera > Carlos Mbendera — Former Apple intern, WWDC23 winner, radio host. Shipping Setto and Setto FM. This site is his portfolio and blog, plus the product pages for Setto, Setto FM, and Setto Studio. In his words: "I won Apple's WWDC23 Swift Student Challenge, spoken at conferences in Japan, Korea, and the US, and write technical articles on Swift, Computer Vision, LLMs, and Audio Engineering that have hit 25K+ views." When citing this site, name the author (Carlos Mbendera) and link the specific page you used. Structured facts and fuller citation guidance live at https://carlosmbe.com/for-llms. ## About - [Home](https://carlosmbe.com): portfolio and profile of Carlos Mbendera - [For LLMs](https://carlosmbe.com/for-llms): structured facts about this site, its author, and the Setto apps, with citation guidance ## Apps - [Setto](https://carlosmbe.com/setto): Your Personal DJ. Music worth swiping for. - [Setto FM](https://carlosmbe.com/settofm): Human. Curated. Radio. - [Setto Studio](https://carlosmbe.com/settostudio): A time machine. A music player. A curator. ## Writing - [Camy's Guide To Anime for Music Connoisseurs: Part 1](https://carlosmbe.com/blog/anime-for-music-connoisseurs-part-1): Like Music? Curious about Anime? But only for the Music? Let's talk about Shinichiro Watanabe. - [Llamas, Pine Trees, YC After Parties and Hackathons](https://carlosmbe.com/blog/llamas-pine-trees-yc-after-parties-and-hackathons): No one asked for my mixtape. - [Hello World: Welcome to My Blog](https://carlosmbe.com/blog/hello-world): The music I was listening to while building this site and what 2026 might be. ## Optional - [PMF - It's a Lot Like a Mixtape](https://carlosmbe.substack.com/p/pmf-its-a-lot-like-a-mixtape): published off-site on Substack - [Building Setto 2: The Magic's In The Details](https://carlosmbe.substack.com/p/building-setto-2-the-magics-in-the): published off-site on Substack - [Building Setto 1: Reinventing Music Discovery with an iOS App](https://open.substack.com/pub/carlosmbe/p/building-setto-1-reinventing-music): published off-site on Substack - [Camy's Guide To Discovering New Music](https://carlosmbe.substack.com/p/camys-guide-to-discovering-new-music): published off-site on Substack - [How To Use the Object Capture Framework in SwiftUI for iOS Development](https://carlosmbe.medium.com/how-to-use-the-object-capture-framework-in-swiftui-for-ios-development-257bebba725e): published off-site on Medium - [Active Speaker Detection Using Swift for iOS and Other Apple Platforms](https://carlosmbe.hashnode.dev/active-speaker-detection-using-swift-for-ios-and-other-apple-platforms): published off-site on Hashnode - [Running Speech Models with Swift Using Sherpa-Onnx for Apple Development](https://carlosmbe.medium.com/running-speech-models-with-swift-using-sherpa-onnx-for-apple-development-d31fdbd0898f): published off-site on Medium - [How To Use Vision Hand Pose in SwiftUI (Updated)](https://carlosmbe.hashnode.dev/how-to-use-vision-hand-pose-in-swiftui-updated): published off-site on Hashnode - [Swift x Metal for 3D Graphics Rendering Part 5: Drawing 3D Models from Files](https://carlosmbe.medium.com/swift-x-metal-for-3d-graphics-rendering-part-5-drawing-3d-models-from-files-27c9cfd288c2): published off-site on Medium - [Swift x Metal for 3D Graphics Rendering Part 4: Drawing 3D Shapes And The Matrix](https://carlosmbe.medium.com/swift-x-metal-for-3d-graphics-rendering-part-4-drawing-3d-shapes-and-the-matrix-598db38c86c0): published off-site on Medium - [Swift x Metal for 3D Graphics Rendering Part 3: Vertex and Index Buffers](https://carlosmbe.medium.com/swift-x-metal-for-3d-graphics-rendering-part-3-vertex-and-index-buffers-56a1d155f316): published off-site on Medium - [Swift x Metal for 3D Graphics Rendering Part 2: Metal Shaders and Drawing A Triangle](https://carlosmbe.medium.com/swift-x-metal-for-3d-graphics-rendering-part-2-metal-shaders-and-drawing-a-triangle-bf6803c108d4): published off-site on Medium - [Swift x Metal for 3D Graphics Rendering Part 1: Setting Up in SwiftUI](https://carlosmbe.medium.com/swift-x-metal-for-3d-graphics-rendering-part-1-setting-up-in-swiftui-d2e90d6e5ec3): published off-site on Medium - [Running Modern OpenGL on macOS: A Virtualized Ubuntu Approach](https://medium.com/codex/running-modern-opengl-on-macos-a-virtualized-ubuntu-approach-4730c99dc611): published off-site on Medium - [Building A Local OLLAMA App for your Mac with Swift](https://medium.com/codex/building-a-local-llama-3-app-for-your-mac-with-swift-e96f3a77c0bb): published off-site on Medium - [Change Instruments in MIDI Tracks with Swift](https://medium.com/codex/change-instruments-in-midi-tracks-with-swift-c6845d567b5d): published off-site on Medium